Good UX is research-driven, craft-led, and deeply human. I bring all three to every project, whether you're building from scratch, improving what you have, or trying to make sense of what AI generated for you.
"When I watch someone testing a design, I notice their pauses, their sighs of frustration, where they look before they click anything. I won't speak over you or down to you. I'll meet you exactly where you are, and get you where you want to go."
It's easy enough to put a prompt into an AI chat, and get a really cool output. Start looking closer, and you might see things like a staircase leading nowhere, doors hung upside down or windows in the floor of that incredible looking house it drew up. The same thing can happen with design.
What looks great can quickly become a nightmare for users who find buttons leading nowhere, an information architecture that doesn't make sense, and an experience so frustrating they abandon their task and leave your website.
At the end of the day, we are still designing things for real humans to use. AI is a great tool, and can save a ton of time, effort and money. There is no substitute for human design, and I would love to step alongside you, there.
Understanding your users before designing for them. I surface the insights that change the direction of a product.
From first wireframe to polished prototype, designed for real users, built for real developers.
Scalable, consistent design infrastructure that makes every future design decision faster and better.
Using AI as a design and development tool, strategically, not blindly. I help teams build faster without losing quality.
Design doesn't happen in a vacuum. I navigate boards, project managers, developers, and clients, keeping the design on track through all of it.
A fresh set of expert eyes on what you've already built, with clear, actionable recommendations.
When I watch someone test a design, I catch the pauses, the sighs, the wrong glances. Those moments, before a click, before a complaint, are where the real UX problems live.
Curiosity is core to who I am. I push past the surface brief to understand the real goal, which is often different from what's asked for. That's where design gets interesting.
I won't speak over you or down to you. Whether you're a founder, a developer, a nonprofit director, or someone who just has an idea, I'll communicate in a way that works for you.
Great design under difficult constraints is harder, and more valuable, than great design with unlimited freedom. I've shipped real work under real pressure, and I know how to find the best answer within what's actually buildable.
We talk through what you're building, what's not working, and what success looks like. No charge, no pressure, just a conversation.
I put together a clear proposal, scope, timeline, and what you'll get. No vague retainers or surprise scope creep.
We work through the problem together, research, wireframes, feedback, refinement. You're involved at every stage, not just at the end.
Clean Figma files, developer documentation, and a designer who's available after delivery to answer questions as things get built.
Whether you have a fully formed brief or just a nagging sense that something could be better, let's talk. The first conversation is always free.